Food and Fibre Investigations

There are so many resources available that can aid both educators and students on Food Fibre Production! How can you condense down to just one or two resources for students? Why not just use the Cool Food Planet resource.  It is a one-stop-shop for all your food and fibre needs. Not only does it provide students with interactive learning based games, but it provides a means of extension for those students that are developing their knowledge and want to move on to the next level!

Subject

Design and Technology

Year Level

Foundation to Year 6

Strand

Knowledge and Understanding

Sub Strand

Foundation to year 2 –

Explore how plants and animals are grown for food, clothing and shelter and how food is selected and prepared for healthy eating

Year 3 and 4 –

Investigate food and fibre production and food technologies used in modern and traditional societies

Resource Link

Home

Price

Free resource for students and teachers

 

General Capabilities

Cool Food Planet encompasses the general capabilities of:

  1. Numeracy
  2. Intercultural understanding
  3. Critical and creative thinking

 

Snapshot of Cool Food Planet

As discussed in the video below, children are exposed to food that is just present to them at meal times or presented to them in forms of packaging.  Cool Food Planet is a resource that enables teachers to teach to students the benefits of good nutrition and poses as an introduction to food production.

Link – https://www.youtube.com/watch?v=hs9H-wL0P3E

 

 

WONDERful WORKSHOP

Wonder Workshop is WONDERFUL – see what I did there?

 

Inspiring the up and coming generation in using digital technologies can be a challenge at times, especially with maintaining attention.  But Wonder Works provides colourful and engaging resources which develop students confidence and competency in using and manuvering their skills with digital technology.

Subject

Digital Technologies

Year Level

Foundation to Year Two

Strand

Knowledge and Understanding

Sub Strand

Recognise and explore digital systems (hardware and software components) for a purpose

Resource Link

https://www.makewonder.com/play/ideas/

Price

Free resource information – price varies on suggest apps for lesson plan templates

 

Cross Curricular Capabilities

The resources suggest that these apps can assist in most learning areas as it is used to consolidate content specific learning which fosters play based learning.

For Example – Using Go App

 

English: – Literacy (Foundation – Year 2)

Comprehending texts through listening, reading and viewing
  • Interpret and analyse learning area texts
  • Navigate, read and view learning area texts
Composing texts through speaking, writing and creating
  • Compose spoken, written, visual and multimodal learning area texts
Word Knowledge
  • Understand learning area vocabulary

For example – Using Blockly

 

Math: Chance ( Year one and two)

Year One – Identify outcomes of familiar events involving chance and describe them using everyday language such as ‘will happen’, ‘won’t happen’ or ‘might happen’

  • justifying that some events are certain or impossible

Year Two – identify practical activities and everyday events that involve chance. Describe outcomes as ‘likely’ or ‘unlikely’ and identify some events as ‘certain’ or ‘impossible’

  • classifying a list of everyday events according to how likely they are to happen, using the language of chance, and explaining reasoning

 

Easy Lesson Plans

Example –  Heads or Tails