Sumdog – Educating by Engaging

Sumdog – Educating by Engaging


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Year Level: F-8

Learning Areas: Technologies, Mathematics and English

Strands:

  • Digital Technologies
  • Number and Algebra
  • Measurement and Geometry
  • Statistics and Probability
  • Literature
  • Literacy

Sub Strands:

  • Digital Technologies Knowledge and Understanding
  • Number and Place Value
  • Using Units of Measurement
  • Chance
  • Data Representation and Interpretation
  • Literature and Context
  • Responding to Literature
  • Examining Literature
  • Texts in Contexts
  • Creating Texts
  • Interpreting, Analysing, Evaluating

Description:
Sumdog is a website that uses educational games to motivate your students in maths, reading and writing. It’s adaptive learning engine monitors and guides them as they work.

Sumdog’s powerful skill browser makes it easy to refine the teacher’s choice, show the curriculum correlations and filter the list by topic or domain. When students master skills, Sumdog rewards them: they earn pets, and their pets learn tricks.

Progress Hub™ is Sumdog’s unique learning engine. It gets to know each student, leading them through the standards, and reports their progress to their teachers. Progress Hub’s skills are aligned to the Australian National Curriculum and broken into manageable steps. As students play, Progress Hub™ learns about each one individually. If students are subscribed, teachers can run detailed proficiency charts showing their growth against the curriculum.

Sumdog is unusual, in that students can practice any skill with any game. While students choose what they play, teachers retain control over their learning. It’s great for motivation: when students move on to a new skill, they can still use their favorite game to work on it.

Features:

  • Cross curricular (Technologies, Mathematics and English)
  • Australian Curriculum aligned
  • Improvement rewards
  • Progress reports
  • Free of charge
  • Engaging games
  • iPad and Android compatible
  • Hold school contests
  • Designed for students aged 4 to 13
  • Adaptive and unique learning engine

Link:
http://www.sumdog.com/

Below are other resources that use educational games to motivate students into improving their Maths and English skills.

Rainforest Maths
Year Level: F-12
Description:
Rainforest Maths is a suite of interactive maths activities, covering the outcomes for each year level and state in Australia. It is useful for preparing students for various state and national testing programs.
Link:
www.rainforestmaths.com

Reading Eggs
Year Level: F-8
Description:
ABC Reading Eggs makes learning to read interesting and engaging for students, with great online reading games and activities. The students love the games, songs, golden eggs and other rewards which, along with feeling proud of their reading, really motivate them to keep exploring and learning.
Link:
http://readingeggs.com.au/

Mathletics
Year Level: F-12
Description:
Mathletics is the next generation in learning, helping students enjoy maths and improve their results. It’s fun, supportive, and effective for students of all ages and abilities. Mathletics covers the Australian Curriculum from Kindergarten to Year 12.
Link:
www.mathletics.com.au

 

 

 

Spelling City

Title: Spelling City

Subject: Digital Technologies

Year level: Foundation – Year 12

Strand: Digital technologies processes and production skills

Sub strand: Using digital systems

2.4 explore and use digital systems for personal and classroom needs

Link to resource: https://www.spellingcity.com

Cross curriculum priorities and general capabilities: Literacy, Information and communication technology (ICT) capability, Critical and creative thinking

Links to other learning areas: English (literacy), Mathematics (numeracy), Science and Humanities and Social Sciences

A classroom activity using this resource:

This resource can be used to develop the students’ vocabulary, phonics, spelling and writing skills. Spelling City can be accessed on a computer or iPad, which allows for different options in the classroom. This resource can be used during the literacy session when students are in small groups or if all the students have access to a computer or iPad, it can be used by all students at the same time.

 How to use this resource:

The program has been developed to build students vocabulary in a range of different learning areas. Schools can register for free to use the site or they can upgrade to a premium membership, which allows the use of more features. Teachers can set a word list for each individual student in the class or students can be grouped with a set of words. Students can access these words at school or at home with a log in. The class teacher can set tasks for the students to complete at home. The program offers differentiated instruction along with games and activities so that the students can learn their words in a fun and interesting manner. The students then sit an online spelling test and the results are sent to the teacher to assess their learning.

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