Cool Food Planet

Subject: Design and Technologies

Strand: Knowledge and Understanding

Sub-Strand: Food and Fibre Production

Years: 3-4.
This resource also suits Years 5-6.

Curriculum Description: Investigate food and fibre production and food technologies used in modern and traditional societies (ACTDEK012) (ACARA, 2014)

Links to Other Learning Areas: Science, Health and Physical Education, Mathematics and English.

Cross-Curricular Priorities: Sustainability

General Capabilities: Information and Communication Technology, Personal and Social Capability, Literacy, Numeracy, Critical and Creative Thinking.

Description
Cool Food Planet is an interactive resource, aimed at two age groups: 6-8 years and 9-12 years. Students complete an array of games and activities throughout their food mission as they learn about food production, processing, preparation, storage and healthy eating related to a wide range of foods. The information provided throughout the resource is an easy read, and directly links to, health, safety and nutrition. Cool Food Planet, allows students to customise their own character as they work through their mission. There is even a section of information for parents and teachers.

Getting Started
Cool Food Planet is very user friendly. To get started you only need to access the site via a URL, contained HERE. There is a downloadable mission card, which makes the mission for students more authentic. Students, parents and teacher, then follow the on screen prompts, these are often delivered by aliens and slugs.

Classroom Application
Students can complete a module at a time, e.g. Farm Land, Fit Island, Cook City, Taste Mountain or Healthy Town. Through these modules students are engaged with a different step in the food production process. Students can design a food pyramid, explain the steps of food production (e.g. growing) through visual and written steps, recommend food alternatives to eat healthier, conduct their own kitchen audit regarding hygiene and correct food storage. The list of options is endless really!

References
Australian Curriculum and Assessment Reporting Authority [ACARA] (2014). Retrieved from http://www.australiancurriculum.edu.au/technologies/design-and-technologies/curriculum/f-10?layout=1

Stoodle – An Interactive Classroom

Subject: Technologies

Year Level: 5-6

Strand: Digital Technology

Sub-Strand: Processes and Production Skills

Curriculum Description: Collaborating and Managing

Year 5-6: Manage the creation and communication of ideas and information including online collaborative projects, applying agreed ethical, social and technical protocols (ACTDIP022)

Elaboration: using a range of communication tools to share ideas and information, for example participating in collaborative online environments (ACARA, 2014)

Cross-Curriculum Priorities (CCP): Able to address all CCP depending on learning area covered.

General Capabilities: Personal and Social Capabilities, Information and Communication Technology, Ethical Understanding and Literacy.

Links to Other Learning Areas: This resources has the ability to be applied to a range of learning areas. It can be used as a collaborative tool to introduce a unit, revise concepts and conclude learning. Therefore, Stoodle lends itself to English, Science, History, Geography and Health.

What is it?
Put simply, Stoodle is an online whiteboard. It acts as a virtual classroom, where ideas can be shared and accessed instantly. Stoodle supports image uploading, real-time collaboration and communication as well as basic drawing features.

Getting started
First you will need to create an account by accessing the Stoodle webpage found here

For a little more information on using the Stoodle features, please see the video below.

Classroom Application

Stoodle can be used in a variety of ways in the classroom setting, or virtual classroom setting. As Stoodle is accessed via a URL it is easily accessible via any computer, laptop, tablet or iPad. Listed below are methods for classroom application:

* Brainstorming content (written, drawn, uploading a document, pictures)
* Accessing saved content to complete tasks at home
* Tutoring peers/students (instant chat offered in the Stoodle room assists with this)
* A forum for group work

References
Australian Curriculum and Assessment Reporting Authority [ACARA] (2014). Retrieved from http://www.australiancurriculum.edu.au/technologies/digital-technologies/curriculum/f-10?layout=1