Gallipoli
Subject: Digital Technologies
Year Level:5,6
Strand: Design and Technologies Knowledge and Understanding, History
Link to the resource
Can only be downloaded from the Play Store or the App Store
Cross curriculum priorities and general capabilities:
Information and Communication Technology, Literacy, Numeracy and Civics and Citizenship
Links to other learning areas
English, ICT, History, Geography
A classroom activity using this resource
This application can be used to enhance the students’ knowledge of Australia’s history in wartime, focused on the World War One landing in Anzac Cove. Students explore the 24 hours surrounding the landing at Anzac Cove and can listen to and read first hand accounts of the events from soldiers and collect points to unlock medals and be promoted through the ranks. Students can explore maps as drawn by members of the Australian, New Zealand and Turkish forces. As they students move through different times of the landing they are shown short clips and given detailed information about each event.
How to use this resource:
This resource could be used to aide students in investigating the events and significance of ANZAC Day. Students will be capable of independently navigating the application however will require a structured task to complete or use this to aid research. Gallipoli could also be used as an engaging introduction lesson for students.
This application would be great in supporting lessons based around ANZAC day within the classroom. The story that is given would relate to the students and provide an interactive account of the first 24 hours for the students and keeps them engaged through game play.