Kahoot! …is a hoot!

Subject: Digital Technologies

 

Year Level: 5-6

 

Strand: Digital Technologies Processes and Production Skills

Sub Strand: Collect, sort, interpret and visually present different types of data using software to manipulate data for a range of purposes (ACTDIP016)

 

Link to resource:
Student – https://kahoot.it/#/
Teacher – https://getkahoot.com

 

Cross curriculum priorities and general capabilities:

Literacy, Numeracy, Information and Communication Technology 9ICT) capability and Critical and Creative thinking.

 

Links to other learning areas:

English

 

A classroom activity using this resource:

This resource is a great way for students to develop their independence in the classroom, build their social skills and improve their knowledge on given topics. This program allows teacher or student to create a quiz that is interactive, multiple choice and engaging. I found that the best time to offer the quiz to your students is after a topic has being learnt; once assessment has been done to review and reflect on how much was learnt. The quiz can be as many questions as you desire. Images and videos can be added in relation to your quiz question. As a class, the students can verse each other in the quiz to see which individual wins the most points from each question. This can be done in groups or individually. Once the students have learnt the topic, Kahoot can be used as a reward to self reflect. A reward can be given to winning group or student if desired. This program has had positive feedback from the students both verbally and written as they can give you feedback on the quiz once they complete it. This is a great resource to keep in your classroom to develop students understanding on topis and their ICT skills.

 

How to use this resource:

  1. If logging in as a teacher, go to https://getkahoot.com to access the page to design the quiz. If students are completing your quiz they go to https://kahoot.it/#/. When students log in they will type the game login that is created once you complete your quiz. This can be shown up on the IWB for all to see.
  2. Click the ‘Create a Kahoot Quiz’ to begin.
  3. You will then need to start creating your quiz and questions –add images or videos to correspond to the questions. You create a title, description and cover image, privacy, language, audience, sources and intro video.
  4. Then click ‘Go’. You will then start your questions. Add the questions, write possible answers (select the correct answer) and include images or videos. You will select the amount of time your students have to answer the question.
  5. Once completed you can review and edit your quiz until you’re happy to release it to the class room/public.
  6. A game logi pin will be available and this is what you show the students in order to enter the quiz. Students login and create a game name for the session.
  7. Start the quiz, the eacher controls when to move onto the next question, though the Kahoot program controls how long each question is avaible for (depending on how long you selected).
  8. Enjoy this resource!

You won’t be bored with a Geo Board

Subject: Digital Technologies

Year Level: 5-6

Strand: Digital Technologies Processes and Production Skills

Sub Strand: Collect, sort, interpret and visually present different types of data using software to manipulate data for a range of purposes (ACTDIP016)

 

Link to resource:
Geo Board by The Math Learning Centre
https://www.mathlearningcenter.org/web-apps/geoboard/

 

Cross curriculum priorities and general capabilities:

Literacy, Numeracy, Information and Communication Technology 9ICT) capability and Critical and creative thinking.

 

Links to other learning areas:

English, Numeracy

 

A classroom activity using this resource:

The traditional Geo Board is used with elastic bands and a 5×5 board with pegs to place the band around. With the ever-growing world of technology, an interactive Geo Board has been created online. This can be used to develop knowledge of shapes, area and perimeter and what I use, transformations. Transformations can be rotated, reflected and translated. In my activity, I asked students to use a iPad or laptop and open to the Geo Board website. Students were t asked to split the board into 4 even quadrants by placing a band through the middle to create the axis (vertically (y) and horizontally (x) ). This created mirror lines. I created a triangle by dragging the bands over the pegs, I then asked the students to reflect the image over the x-axis. I could easily walk through the room and monitor student’s progress as they all have their individual device to work from. Once completed, we moved onto translation; for example, move the triangle 2 units right and 3 units up and rotation; rotate the image 90 degrees clockwise. The board and bands can be changed to your requirements. This is a great resource that I came across online and I believe it can be manipulated and
used to what ever degree you desire.


How to use this resource:

  1. The Geo Board by The Math Learning Center is an interactive game that is best used with a IWB to assist with a whole class environment and controlled by the teachr.
  2. The board can be used as a 5×5 or 14×9 board. There are 8 bands to choose from to design your activity. You can create shapes, axis lines and develop mathematic knowledge.
  3. The board can have base lines along each knob and number if desired. An editing tool is available too.
  4. Drag a band over the board and place is around the pegs. You can stretch to band anywhere and use multiple bands at the same time.
  5. Students can copy your design, create their own and share it with the class by designing it on the class board or develop questions with the class board that the students will need to answer on their own device.
  6. Enjoy the resource, it’s a great interactive way of teaching Mathematics by using ICT.