Sock Puppets

  sock puppets 1

Sock Puppets – Digital Technologies Lesson Plan

Subject: Digital Technologies

Year Level: Foundation – 2, 3 -4, 5 – 6

Strand: Digital Technologies processes and production skills

Sub strand: Using digital systems and Collaborating and managing

2.1 Identify and use digital systems (hardware and software components) for a purpose

2.6 Work with others to create and organise ideas and information using information systems, and share these in safe online environments

4.7 Work with others to plan the creation and communication of ideas and information safely, applying agreed ethical and social protocols

6.9 Manage the creation and communication of ideas and information including online collaborative projects, applying agreed ethical, social and technical protocols

Link to the resource
https://itunes.apple.com/us/app/sock-puppets/id394504903?mt=8

Cross curriculum priorities and general capabilities
Literacy (LIT), Critical and creative thinking (CCT), Personal and social capability (PSC), Information and Communication Technology (ICT), Intercultural understanding (ICU), Sustainability (S)

Links to other learning areas
English, Health, Mathematics, Humanities and Social Science, Science, Drama, Language and Art.

A classroom activity using this resource
The Sock Puppet application lets you create your own lip-synched videos and share them on the Interactive White Board (IWB) or the school virtual learning environment e.g. Moodle. (Facebook and YouTube can also be used but this would be dependent on the schools ICT and online security policies).  Create Sock Puppets and add props, scenery, and backgrounds to create an individual or collaborative animated movie/story to share with others. It is an engaging resource that allows students to be creative and innovative in a fun and simple way.

Sock Puppets is an interactive technological resource which can be integrated into other learning areas.

  • English – They can create storyboards, character writing or retells whilst demonstrating their scripting and editing skills.  Maybe interview you sock and link it to another learning area.
  • Mathematics – The planning and presenting a script demonstrates the use of time.
  • Science – As a presentation demonstrating a Science topic e.g. Space using space characters and backgrounds
  • Art – As a planning tool to create their own sock puppet using recycled materials.
  • Drama – After planning your story in the sock puppet application, making a real sock puppet, then students can put on a play using their sock puppets.
  • Language – the sock puppets could demonstrate the use of another language
  • Health, Science, Humanities and Social Science can be integrated through themes that relate to these topics e.g. SwimSafe, Bullying

Sock Puppets is a free application from the Apple App Store.

How to use this resource
Have students plan and script their story or presentation. Using an iPad, iPod or iPhone, download the Puppet Pals app through iTunes. Within the application you can choose 4 sock puppet characters/actors, 5 different backgrounds to create different scenes and select 4 props. You then open the stage and can move the characters around, and play around with editing the characters and the back drop. Hit the record button, save your story and then play – the puppets automatically lip-synch to your voice.

  • Install the application (internet access is needed) https://itunes.apple.com/us/app/sock-puppets/id394504903?mt=8
  • Click on the URL link http://youtu.be/fM83udhORoE to watch a video detailing how to use the application.  The Help function within the application also contains tutorial information. Both are suitable for classroom instruction
  • This could also be used as a formative and summative assessment tool at the end of or during a learning cycle.

Scene BackgroundsScenery

Design a Dog.

Subject: Design and Technology

Level: Year 1, 2, 3, 5 and 6

Strand: Process and Production Skills

Sub-strand: Possible sub strands are highlighted, it will depend what year the teacher is teaching and what they do with the program.

(Click on the picture to enlarge)

Scope and Sequence_Highlighted

Link to the Resource: http://www.teachingideas.co.uk/dt/files/dogstrustdesignadog.pdf

Design a Dog

Cross curriculum priorities and general capabilities:

Depending on how much depth the teacher decides to use this program for the following cross curriculum priorities and general capabilities can be integrated:

CCP: Sustainability

GC: Literacy, Numeracy, Critical and creative thinking, Personal and social capability and Ethical understanding

Links to other learning areas: English, Maths, Science, Society and Environment, Citizenship, History, The Arts,

A classroom activity using this resource:

Year 1 – Making moving dog’s tales

Year 2 – Making dog puppets for a purpose

Year 3 – Making toy dogs move with pneumatics

Year 5 – Making toy dogs move with cams

Year 6 – Making toy dogs move with motors

How to use the resource:
This resource is a United Kingdom resource. It has be located from Pintrest. The resource has a very broad selection of different activities for using design and technology in the classroom. When looking at the document you will find it includes ideas for 5 different year groups and has detailed plans for each year that range from 1 to 8 lessons idea building on each time. Design a dog can be used for a whole unit of work or even just one lesson. The program includes all worksheets and material needed to complete the lessons (Print outs only). Below you will find some ways that design a dog can be integrate with in the curriculum.

Maths: Measurement
English:
Procedure, evaluation and planning writing
The Arts:
Shape and design
Science:
Living things, Basic needs

 Each year level and class needs will be different, but the program could even integrate the RSPCA.


My little dog
Photo Credit: -=RoBeE=- via Compfight

Student detectives ‘inferring’ for duty!

Closer look
Photo Credit: Simon Blackley via Compfight

Subject: Digital Technologies

Level: Year 2, 3 and 4.

Strand: Knowledge and Understanding and Process and Production Skills.

Sub-strand: Possible sub strands are highlighted, it will depend what year the teacher is teaching and what they do with the program.

Digital_ Highlighted

Click on the picture to make it bigger.

Link to the Resource: http://www.australiancurriculumlessons.com.au/2014/01/02/teaching-kids-infer-themes-lesson-looking-clues/  

Cross curriculum priorities and general capabilities:

CCP: Sustainability (Producing solutions)

GC: Literacy, Information and Communication Technology and Critical and Creative Thinking.

Links to other learning areas:

English

How to use the resource:

game

Summary: In this lesson, students use an interactive website as detectives to solve a number of simple cases. The website also reads what is on the page, ensuring that all children can play. It is a simple, yet fun lesson in learning about inference.

1)    Hook students in and explain to them they are going to be detectives, but they need to listen very carefully.

2)    Explain the purpose of the lesson and how it will run.

3)    Make an emphasis on inferring. – An anchor chart would be a good idea for this part.

4)    Take students to computer lab, ensure all students have head phones.

5)    Give an example on how to use the online resource.

6)    Start interactive play all at the same time.

7)    Discuss outcomes and relate it to real life situations – how will this help me in the future ETC .