Food and Fibre Investigations

There are so many resources available that can aid both educators and students on Food Fibre Production! How can you condense down to just one or two resources for students? Why not just use the Cool Food Planet resource.  It is a one-stop-shop for all your food and fibre needs. Not only does it provide students with interactive learning based games, but it provides a means of extension for those students that are developing their knowledge and want to move on to the next level!

Subject

Design and Technology

Year Level

Foundation to Year 6

Strand

Knowledge and Understanding

Sub Strand

Foundation to year 2 –

Explore how plants and animals are grown for food, clothing and shelter and how food is selected and prepared for healthy eating

Year 3 and 4 –

Investigate food and fibre production and food technologies used in modern and traditional societies

Resource Link

Home

Price

Free resource for students and teachers

 

General Capabilities

Cool Food Planet encompasses the general capabilities of:

  1. Numeracy
  2. Intercultural understanding
  3. Critical and creative thinking

 

Snapshot of Cool Food Planet

As discussed in the video below, children are exposed to food that is just present to them at meal times or presented to them in forms of packaging.  Cool Food Planet is a resource that enables teachers to teach to students the benefits of good nutrition and poses as an introduction to food production.

Link – https://www.youtube.com/watch?v=hs9H-wL0P3E

 

 

Cool Food Planet

Subject: Design and Technologies

Strand: Knowledge and Understanding

Sub-Strand: Food and Fibre Production

Years: 3-4.
This resource also suits Years 5-6.

Curriculum Description: Investigate food and fibre production and food technologies used in modern and traditional societies (ACTDEK012) (ACARA, 2014)

Links to Other Learning Areas: Science, Health and Physical Education, Mathematics and English.

Cross-Curricular Priorities: Sustainability

General Capabilities: Information and Communication Technology, Personal and Social Capability, Literacy, Numeracy, Critical and Creative Thinking.

Description
Cool Food Planet is an interactive resource, aimed at two age groups: 6-8 years and 9-12 years. Students complete an array of games and activities throughout their food mission as they learn about food production, processing, preparation, storage and healthy eating related to a wide range of foods. The information provided throughout the resource is an easy read, and directly links to, health, safety and nutrition. Cool Food Planet, allows students to customise their own character as they work through their mission. There is even a section of information for parents and teachers.

Getting Started
Cool Food Planet is very user friendly. To get started you only need to access the site via a URL, contained HERE. There is a downloadable mission card, which makes the mission for students more authentic. Students, parents and teacher, then follow the on screen prompts, these are often delivered by aliens and slugs.

Classroom Application
Students can complete a module at a time, e.g. Farm Land, Fit Island, Cook City, Taste Mountain or Healthy Town. Through these modules students are engaged with a different step in the food production process. Students can design a food pyramid, explain the steps of food production (e.g. growing) through visual and written steps, recommend food alternatives to eat healthier, conduct their own kitchen audit regarding hygiene and correct food storage. The list of options is endless really!

References
Australian Curriculum and Assessment Reporting Authority [ACARA] (2014). Retrieved from http://www.australiancurriculum.edu.au/technologies/design-and-technologies/curriculum/f-10?layout=1

Mindmap: Design a model Greenhouse Year 2 Lesson 3

download (1)I have attached a link to my interactive learning experience on the Mindmeister website.
https://www.mindmeister.com/503129948

In this lesson, students will begin creating their design for a greenhouse that can be used by their school to grow more vegetables to use in their diets.

The Lemonade Stand

Subject: Digital Technologies

Year Level: Foundation to Year 2

Strand: Digital Technologies Processes and Production Skills
Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004).

General Capabilities:
Literacy
Numeracy
Information and communication
Critical and creative thinking

How to use in the Classroom:
This app, which can be downloaded from iTunes for free, is an engaging and interactive tool suitable for students in the foundation year to year 2. Students must follow a sequence of steps to fill  different drink orders for customers.  This will help students understand that each step in a sequence is required in order to create the final product.

The app encourages critical thinking as the students are required to fill varied orders correctly, otherwise they will face the consequence of not earning points (being paid for their work). Once they complete the drink orders, students then count the money they have received for the order and place it in a piggy bank.

This app can be easily found by searching Lemonade Stand iTunes on either an iPad or iPhone.

 

 

Great Grub Club: a great way to teach healthy eating

Great Grub Club: a great way to teach healthy eating

Great Grub Club

Subject: Health and Design and Technology

 Year Level: Foundation to year 2

Strand: Design and technology knowledge and understanding.

Explore how plants and animals are grown for food, clothing and shelter and how food is selected and prepared for healthy eating (ACTDEK003).

Link:
http://www.greatgrubclub.com/?location_id=348

Cross-curricular links:
Literacy
Critical and creative thinking
Personal and social capability
Intellectual understanding
Sustainability

Link to other learning areas:
Science
Health
Society and environment

How to use in the classroom:
This website is well set out, with colourful attractive headings and images which are make it engaging for young students.  The Great Grub club also contains a number of different lesson plans and resources for teachers on healthy eating and healthy lifestyles. As a result of the numerous resources on this website, it covers most of the content from this strand, such as hygiene and equipment for food preparation as well as healthy food. These resources include Interactive whiteboard activities, recipes and make and do activity ideas.

By exploring the website with students, teachers would be able to explain and highlight the content which students are required to know and understand. The content on this website is organised under a number of different headings, which when opened provide more information and sub headings for students to explore.

One way this site could be used in the classroom is to explore the concept of how food is separated into groups and how to prepare healthy food. The “Keeping healthy” teachers resource provides a number of activities and ideas on how to engage students in this learning. Included in this section is the “healthy plate” activity, which is a perfect way to introduce the topic of food groups, in an interactive and engaging manner. Teachers could then use resources from the website to support and guide students learning as a follow up to this activity.

Finally, it also contains a number of educational games and activities for students to use, to support and develop knowledge and understanding of topic.

Nourish Interactive

Ride The Food Label

Subject: Design and Technologies

Year Level: 3-4

Strand: Digital Technologies knowledge and understandings

Sub strand: Using digital systems

4.3 Recognise the contribution food and fibre production and food technologies make to modern and traditional societies

Link to the resource

http://www.nourishinteractive.com/kids/healthy-games/7-ride-the-food-label-game-nutrient-information

Cross curriculum priorities and general capabilities

Critical and creative thinking (CCT), Numeracy (NUM), Information and Communication Technology (ICT),Literacy (LIT)

Links to other learning areas

English, Health and Physical Education, Science, Maths.

A classroom activity using this resource

Students should be given introductions to food and its reading its labels prior to this activity otherwise it may be too difficult.The interactive activity give students an exciting and fun way to learn about reading labels, serving sizes and their contents. Students need to use mathematical thinking to decide and choose the serving sizes in relation to the contents. The website and game is easy to use for students with simple instructions and prompts for students to navigate their way around.

How to use this resource

1. This activity should occur after introductions to reading labels and serving sizes.

2. A recap of this information should occur including the definitions of some of the main ingredients e.g. Added Salt, Calcium, Calorie, Cholesterol, Fibre, Fats, Protein, Serving Size, Sodium, Vitamin.

3. Ask students to list their favourite packaged foods that they like to eat.

4. Ask students why they choose some food over other foods, is it because its healthier, yummier, less fat etc.

5. Discuss with students how they would make healthy choices about the food they are going to eat? If they had three of the same food, what do they look at to choose the one that is best for them?

6. Take students to the computer labs/on iPad and direct them to the Ride the food label game.

7. Students should participate in the game and record their final scores, if students receive at least 60% they will get animations at the end of the game.