Subject: Digital Technologies
Year Level: Year 1-6
Strand: Digital Technologies processes and production skills
Sub strand: Using digital systems
2.4 Identify, explore and use digital systems ( hardware and software components) for personal and classroom needs.
Link to the resource
http://www.robozzle.com/
https://itunes.apple.com/us/app/robozzle/id350729261?mt=8
Cross curriculum priorities and general capabilities
Critical and creative thinking (CCT),Personal and social capability (PSC),Information and Communication Technology (ICT),Literacy (LIT)
Links to other learning areas
English, Mathematics
A classroom activity using this resource
This game can be a fun way to introduce students to programming and coding as well as a great way for students to practice their programming abilities.
This game has many levels that can meet many abilities from just starting to learn coding to students who have a broad knowledge of coding.
How to use this resource
Robozzle tasks you with guiding a robot through a series of mazes using limited commands. The levels range from those suitable for younger children right up to puzzles that will make seasoned coders scratch their heads.
Your task is to program a robot to pick up all the stars on each level.
You only have three commandments: Go straight, turn left and turn right.
You will program the robot by putting you commands in the program slot.
As you play you can start to use different programming including loops, combining commands and using colours to help code.