Wonder Workshop is WONDERFUL – see what I did there?
Inspiring the up and coming generation in using digital technologies can be a challenge at times, especially with maintaining attention. But Wonder Works provides colourful and engaging resources which develop students confidence and competency in using and manuvering their skills with digital technology.
Subject
Digital Technologies
Year Level
Foundation to Year Two
Strand
Knowledge and Understanding
Sub Strand
Recognise and explore digital systems (hardware and software components) for a purpose
Resource Link
https://www.makewonder.com/play/ideas/
Price
Free resource information – price varies on suggest apps for lesson plan templates
Cross Curricular Capabilities
The resources suggest that these apps can assist in most learning areas as it is used to consolidate content specific learning which fosters play based learning.
For Example – Using Go App
English: – Literacy (Foundation – Year 2)
Comprehending texts through listening, reading and viewing
Interpret and analyse learning area texts
Navigate, read and view learning area texts
Composing texts through speaking, writing and creating
Compose spoken, written, visual and multimodal learning area texts
Word Knowledge
Understand learning area vocabulary
For example – Using Blockly
Math: Chance ( Year one and two)
Year One – Identify outcomes of familiar events involving chance and describe them using everyday language such as ‘will happen’, ‘won’t happen’ or ‘might happen’
justifying that some events are certain or impossible
Year Two – identify practical activities and everyday events that involve chance. Describe outcomes as ‘likely’ or ‘unlikely’ and identify some events as ‘certain’ or ‘impossible’
classifying a list of everyday events according to how likely they are to happen, using the language of chance, and explaining reasoning
Sub strands: (Designing) Develop and communicate design ideas through describing, drawing, modelling and/or a sequence of written or spoken steps
General capabilities: Critical & Creative Thinking, Information & Communication Technology
Links to other learning areas: English, Mathematics, The Arts
About this resource:
Daisy the Dinosaur provides teachers with a simple way of introducing the concept of coding to younger kids. In the app, you use directional words in order to make Daisy move, such as move or turn. It starts off easy and progressively becomes more advanced. As it begins easy, it allows each student to get used to it and experience success before moving on. It also has problems within each challenge that need to be solved by creating a sequence of directions. In doing this, students are developing a sequence of steps in order to problem solve. To use within a classroom, you will need access to charged iPads.
Strand: Digital Technologies processes and production skills
Sub strand: Using digital systems and Collaborating and managing
2.1 Identify and use digital systems (hardware and software components) for a purpose
2.6 Work with others to create and organise ideas and information using information systems, and share these in safe online environments
4.7 Work with others to plan the creation and communication of ideas and information safely, applying agreed ethical and social protocols
6.9 Manage the creation and communication of ideas and information including online collaborative projects, applying agreed ethical, social and technical protocols
Cross curriculum priorities and general capabilities Literacy (LIT), Critical and creative thinking (CCT), Personal and social capability (PSC), Information and Communication Technology (ICT), Intercultural understanding (ICU), Sustainability (S)
Links to other learning areas English, Health, Mathematics, Humanities and Social Science, Science, Drama, Language and Art.
A classroom activity using this resource The Sock Puppet application lets you create your own lip-synched videos and share them on the Interactive White Board (IWB) or the school virtual learning environment e.g. Moodle. (Facebook and YouTube can also be used but this would be dependent on the schools ICT and online security policies). Create Sock Puppets and add props, scenery, and backgrounds to create an individual or collaborative animated movie/story to share with others. It is an engaging resource that allows students to be creative and innovative in a fun and simple way.
Sock Puppets is an interactive technological resource which can be integrated into other learning areas.
English – They can create storyboards, character writing or retells whilst demonstrating their scripting and editing skills. Maybe interview you sock and link it to another learning area.
Mathematics – The planning and presenting a script demonstrates the use of time.
Science – As a presentation demonstrating a Science topic e.g. Space using space characters and backgrounds
Art – As a planning tool to create their own sock puppet using recycled materials.
Drama – After planning your story in the sock puppet application, making a real sock puppet, then students can put on a play using their sock puppets.
Language – the sock puppets could demonstrate the use of another language
Health, Science, Humanities and Social Science can be integrated through themes that relate to these topics e.g. SwimSafe, Bullying
Sock Puppets is a free application from the Apple App Store.
How to use this resource Have students plan and script their story or presentation. Using an iPad, iPod or iPhone, download the Puppet Pals app through iTunes. Within the application you can choose 4 sock puppet characters/actors, 5 different backgrounds to create different scenes and select 4 props. You then open the stage and can move the characters around, and play around with editing the characters and the back drop. Hit the record button, save your story and then play – the puppets automatically lip-synch to your voice.
Install the application (internet access is needed) https://itunes.apple.com/us/app/sock-puppets/id394504903?mt=8
Click on the URL link http://youtu.be/fM83udhORoE to watch a video detailing how to use the application. The Help function within the application also contains tutorial information. Both are suitable for classroom instruction
This could also be used as a formative and summative assessment tool at the end of or during a learning cycle.