Sock Puppets

  sock puppets 1

Sock Puppets – Digital Technologies Lesson Plan

Subject: Digital Technologies

Year Level: Foundation – 2, 3 -4, 5 – 6

Strand: Digital Technologies processes and production skills

Sub strand: Using digital systems and Collaborating and managing

2.1 Identify and use digital systems (hardware and software components) for a purpose

2.6 Work with others to create and organise ideas and information using information systems, and share these in safe online environments

4.7 Work with others to plan the creation and communication of ideas and information safely, applying agreed ethical and social protocols

6.9 Manage the creation and communication of ideas and information including online collaborative projects, applying agreed ethical, social and technical protocols

Link to the resource
https://itunes.apple.com/us/app/sock-puppets/id394504903?mt=8

Cross curriculum priorities and general capabilities
Literacy (LIT), Critical and creative thinking (CCT), Personal and social capability (PSC), Information and Communication Technology (ICT), Intercultural understanding (ICU), Sustainability (S)

Links to other learning areas
English, Health, Mathematics, Humanities and Social Science, Science, Drama, Language and Art.

A classroom activity using this resource
The Sock Puppet application lets you create your own lip-synched videos and share them on the Interactive White Board (IWB) or the school virtual learning environment e.g. Moodle. (Facebook and YouTube can also be used but this would be dependent on the schools ICT and online security policies).  Create Sock Puppets and add props, scenery, and backgrounds to create an individual or collaborative animated movie/story to share with others. It is an engaging resource that allows students to be creative and innovative in a fun and simple way.

Sock Puppets is an interactive technological resource which can be integrated into other learning areas.

  • English – They can create storyboards, character writing or retells whilst demonstrating their scripting and editing skills.  Maybe interview you sock and link it to another learning area.
  • Mathematics – The planning and presenting a script demonstrates the use of time.
  • Science – As a presentation demonstrating a Science topic e.g. Space using space characters and backgrounds
  • Art – As a planning tool to create their own sock puppet using recycled materials.
  • Drama – After planning your story in the sock puppet application, making a real sock puppet, then students can put on a play using their sock puppets.
  • Language – the sock puppets could demonstrate the use of another language
  • Health, Science, Humanities and Social Science can be integrated through themes that relate to these topics e.g. SwimSafe, Bullying

Sock Puppets is a free application from the Apple App Store.

How to use this resource
Have students plan and script their story or presentation. Using an iPad, iPod or iPhone, download the Puppet Pals app through iTunes. Within the application you can choose 4 sock puppet characters/actors, 5 different backgrounds to create different scenes and select 4 props. You then open the stage and can move the characters around, and play around with editing the characters and the back drop. Hit the record button, save your story and then play – the puppets automatically lip-synch to your voice.

  • Install the application (internet access is needed) https://itunes.apple.com/us/app/sock-puppets/id394504903?mt=8
  • Click on the URL link http://youtu.be/fM83udhORoE to watch a video detailing how to use the application.  The Help function within the application also contains tutorial information. Both are suitable for classroom instruction
  • This could also be used as a formative and summative assessment tool at the end of or during a learning cycle.

Scene BackgroundsScenery

Creaza

 Suite

Resource name: Creaza

About resource:
A digital resource tool which enables students to work with subjects and topics through the creation of mind maps, presentations, comic strips, movies and audio productions (Creaza, 2015).

Creaza is able to engage students in a variety of ways by improving their learning in creativity, collaboration skills, critical thinking and communication, making it both a social, yet rich learning experience for the students. There are four main applications that can be explored on this tool:

  1.  a cartoonist
  2. movie editor
  3. audio editor
  4. mindomo. ‘

This resource could be effectively used across all year levels, and in all learning areas.  Although Creaza is yet to be well known in Australia, it is one of Europe’s top 20 fastest growing and most innovative E-learning tools (Creaza, 2015). I would definitely incorporate this tool into my classroom as it will allow students to learn and explore multiple concepts and ideas in one organised place, on their laptops or iPads.

Subject:  This learning tool can be used in both the Design Technologies and Digital Technologies Curriculum. The classroom activity below focuses on using the Design Technology curriculum.

Year Level:  Can be used across all year levels. (Classroom activity below focuses on Years F-2

Strand: Design Technologies processes and production skills

Sub Strand:  Generating, developing and evaluating ideas (Content descriptor, 2.6) Visualise, generate, develop, evaluate, communicate and design ideas through a range of media including digital technologies.

Link to resource: http://www.creaza-blog.com/

General Capabilities:  The general capabilities that are expected and developed through the use of this tool include; Literacy (LIT), Information and Communication Technology (ICT) and Critical and Creative thinking (CCT).

Link to other learning areas:  The below activity is linked to the Year 2 English Curriculum, using the content descriptor – Create events and characters using different media that develop key events and characters from literary texts (ACELT1593). (Australian Curriculum, 2014).

As mentioned above, several learning area could be used in conjunction with those from the Design and Digital technologies Curriculum when using this fantastic E-learning resource!

CartoonThemesClassroom Activity: The classroom activity that I would conduct using the Creaza tool would be to recreate a fiction text using the cartoon application which is one of the four features available on Creaza. The cartoon which the students will develop will be based around a story or piece of literature that has been read and studied during literacy lessons such as the classic folklore story of The Three Little Pigs. The students will have the opportunity to use comprehension skills, critical thinking as well as creative thinking to generate, develop and communicate their form of the story using this engaging interactive tool. Students will have to follow a process and use skills such a designing characters, the setting and the plot to plan this task.