Subject: Design and Technology
Year Level: 6
Strand: Processes and Production Skills
Sub Strand: Creating Solutions By: Designing
Content Descriptor: Design, modify, follow and represent both diagrammatically, and in written text, alternative solutions using a range of techniques, appropriate technical terms and technology.
Link to the Resource:
http://gamestarmechanic.com/
Cross Curriculum Priorities and General Capabilities:
- Numeracy
- Information and Communication Technology (ICT)
- Critical and Creative Thinking (CCT)
- Personal and Social Capability (PSC)
Links to Other Learning Areas:
- Mathematics
- Science
A Classroom Activity Using this Resource:
The students can be in charge of designing and then constructing their own video game. Every child’s fantasy right?
Or I am the only one who wondered how some of the best video game titles came into existence?
You have simple games like the infamous Flappy Bird that was hated so much that it became a classic and even though it is no longer available. The creator still made enough money to stop supporting the game. The concept that you can be the creator of the next big idea in the gaming world is exciting. Now I know you cannot wait to get started on this. Enjoy this tool as a class and publish your games that you create for other students to play.
Happy Gaming!
How to Use this Resource:
- The designer is really simple to use.
- Just create an account.
- Using secure usernames and passwords for each student (something that can be easily remembered).
- Once you have logged in; you can either take lessons on how to begin/improve your design skills or you can get straight into designing your own game.
- It is a good idea however, to start with a couple introduction lessons/courses just to get an understanding for the basics.
- From there you can construct a plan for what style of game you are to create.
By Josh Gardiner
Pre-service Teacher
Edith Cowan University
Perth, Western Australia.