Kudo Game Lab

koduYear Level: 5 – 6

Subject: Digital Technologies

Strand: Digital Technologies Processes and Production Skills

Sub Strand: Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input (ACTDIP020)

  • planning and implementing a solution using a visual programming language, for example designing and creating a simple computer game involving decisions and repetitions, suitable for younger children, that requires user input to make selections, taking into account user responses
  • designing and creating a solution that is interactive, using a visual programming language, for example designing a user interface for people with disability, taking into account visibility and size of icons; or creating a quiz that provides feedback on response and allows the user to try again

 

Link to Resource

Download: https://www.microsoft.com/en-au/download/details.aspx?id=10056

Information: http://www.kodugamelab.com/

Cross Curricular Priorities and General Capabilities:

  • Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
  • ICT capability Information and Communication Technology (ICT) capability

Links to other learning areas:

  • English
  • Mathematics

Kodu is an interactive visual programming resource that provides its users with the opportunity to create games on any PC and Xbox device via a simplistic visual programming language system. Inspired by other online gaming programs, it’s unique programming model is simplified and is designed to be accessible by anyone. From young children to the extreme online gamers, everyone at any level is welcome and best of all, it is free!

Kodu can be included into any classroom environment and can be easily integrated into multiple aspects of the curriculum. Not only can it assist in the development of computing programming and gamming skills but can be used to teach creativity, problem solving and storytelling too.

Unique to its design, Kodu can be used to create a variety of different games for multiple purposes. Specifically within the classroom, Kodu can be used to plan, design and create a simple computer game, using visual programming language for people with a disability, taking into account visibility and size of icons, as well as sound and verbal cues.

Types of Games:

  • Adventure
  • Platform
  • Puzzle
  • Racing

How to use this resource:

Below is a series of images designed to assist you in getting started.
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System Requirements

In order to access and download Kodu, please ensure your computer or device is compatible with one of the following:

Operating Systems:

  • Windows 8 or 8.1 (Desktop mode)
  • Windows 7
  • Windows Vista
  • Windows XP (latest updates required)

Additional requirements:

  • A graphics card that supports DirectX 9.0c and Shader Model 2.0 or higher
  • .NET Framework 4.0 or higher
  • XNA Framework 4.0 Redistributable

Enjoy! Talia Townshend

Code with Daisy the Dinosaur!

Daisy the Dinosaur

Daisy_the_Dino_Logo_F0CDECD5AA3A7

Year Level: F – 2

Subject: Digital Technologies

Strand: Digital Technologies Processes and Production Skills

Sub Strand: Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004)

Elaborations:

  • Experimenting with very simple, step-by-step procedures to explore programmable devices, for example providing instructions to physical or virtual objects or robotic devices to move in an intended manner, such as following a path around the classroom

 

Link to Resource:

Information and Download: https://itunes.apple.com/au/app/daisy-the-dinosaur/id490514278?mt=8

How to use: https://www.youtube.com/watch?v=JNStkjGhxGQ

 

Cross Curricular Priorities and General Capabilities:

  • Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
  • ICT capability Information and Communication Technology (ICT) capability

Links to other learning areas:

Mathematics and Information and Communication Technology (ICT)

Daisy the Dinosaur: Information and ways to integrate into the classroom setting. 

Learn the basics of computer programming with the ever so cute Daisy the Dinosaur!

Daisy the Dinosaur is a free iPad app that introduces young children to the world of coding. It uses an easy  ‘drag and drop’ interface and simple steps such as move, spin, jump and roll used to animate Daisy as she prances and dances across the screen. As students engage with this program, they intuitively learn the basics of object control, repetition and sequencing as well as simple language commands as they solve Daisy’s challenges. Consequently, allowing students to create animations and games at their own level.

Below is an activity that can be used by teachers to introduce students to simple coding using simple language commands.

Activity: After completing the Daisy the Dinosaur challenges located within challenge mode, assign 3 set tasks that reinforce the key points learnt throughout using simple language commands.

Task 1: Make Daisy move FORWARD, TURN, GROW and then MOVE.

Task 2: Make Daisy move FORWARD and JUMP to the end of the screen.

Task 3: REPEAT 5 times.

As an extension or early finishers, allow students to create a task for Daisy the Dinosaur and share with another member of the class.

 

How to use this resource:

Navigation is made easy! Follow the simple steps below to get started.

Step 1