Mindmap: Renewable Energy

Prior to this lesson students have completed web quests based on renewable energy sources such as wind, solar and geothermal. The students have been introduced to the these briefly and models were used as a way to build interest/queries. Students were able to pull apart the models and look at the structure and design of these. Students completed these tasks in pairs/small groups.

Lesson two:

Continuing on from the end of lesson one students have come up with five questions per group based on the information collected through the web quests.

A class discussion is used as a debrief to recap the previous lesson and check for understanding. Students share question examples and analyse what makes a good question and wether they fit in the criteria.

Students are explicitly taught step by step how to create a Google form online.

In pairs students create Google forms then using prior knowledge/skills they are required to share their form online via the class blog

  • For students who work at a faster pace than others allow some time to explore Google forms and change the design/layout or add more questions.

google form 2

Once the links have been shared on the blog instruct students to select another groups form and complete it. Students must screenshot their results and post them as a comment on the blog that the URL was found.

To conclude the lesson students should return to the smart board area and as a class go through two-three groups quizzes depending on time. Students are encouraged to discuss the answers to questions focussing on the design and impact of the renewable energy sources. This is also used as an opportunity to check for confusion and clear up any misconceptions. Students are also given a brief description of the upcoming tasks of completing Electrocity, an online program that allows you to design a sustainable and environmentally friendly city.

electrocity

This is also used as an opportunity to check for the series of lessons I have planned not only link with science but they cover literacy, numeracy, ICT and design.

Safety and risk management are fairly minimal with the lesson sequences planned. As year six students they are aware of the online protocols and correct form of communication. Students are required to share information/ideas through a class blog online and create a Google form that is only visible to the class/people that have been invited to view.

To enhance critical thinking:
Students are involved throughout the entire process of the five series lesson and are rarely sitting around wasting time or not paying attention. To enhance students critical thinking it is important to pose questions in a way that requires students to analyse their knowledge. Asking questions such as how does the structure of a wind turbine affect its prices of converting energy rather than why do turbines have three blades? It is important to foster a student-centered environment where collaboration is encouraged. Students are able to work off of one another’s ideas and challenge/promote critical thinking

Alternative approaches to assessment:
Students are being assessed on their ability to design, create and share an online quiz to gather information regarding other students knowledge and communicate in safe environment that allows shared input. Another way to assess students understanding could include building their own renewable energy resource to replace the ones currently in place. Students could further this by evaluating and predicting the effect on the environment using the knowledge they have obtained from the web quest process.

Please find the link to task three below to find more information/lesson activities and assessment.

For lesson two mind map click here

18 Apps to Support Creativity

18 Apps to Support Creativity

Subject: Digital Technologies

Strand: Digital Technologies processes and production skills: creating and thinking online

Year Level: 3/4

Content Descriptor: 4.7 Manage the creation, sharing and exchange of information with known audiences and apply agreed social protocols to protect people when communicating online

Links to other learning areas: Literacy, ICT

Links to Resource: www.edutopia.org

About this resource: This resource comes with 18 different apps to use in the classroom. Of these 18 apps it includes a digital journaling app that children can use in the classroom on their electronic devices. Children have the chance to use it both inside and outside of the classroom to be able to:

  • voice record
  • take a video
  • use drawing or captions and take photos of what they are referring to.

Basically children are merging their thinking of a journal in a way that does not have to include writing down information. Teachers can implement any topic for this resource and children can share their information through the app to their own peers.

Technology rocks seriously!

Subject: Design and Technologies

Strand: Design and Technologies processes and production skills: Generating, developing and evaluating ideas

Year Level: 5/6

Content Description: 6.7 Generate, develop, evaluate, communicate and document design ideas and processes for a range of audiences using some relevant technical terminology

Links to other learning areas: Numeracy, Literacy, ICT

Links to resource: http://www.technologyrocksseriously.com/2014/07/because-sometimes-you-just-need-to-play.html#.Vchc42eKCM9

How to use the technology:

Children build a building with Lego which implements Google. Children choose the type of Lego they use and can even build it in a specific place on the map. Students can log in with their own Google account and can see where all the buildings are on the map from their peers. Learners can build houses, factories, shopping centres or any other type of building.

EngQuest

EngQuest

EngQuest Project Completed
Title:
 EngQuest

Subject: Digital Technologies

Year level: Foundation – Year 6

Strand: Digital technologies processes and production skills

Sub strand: Using digital systems

4.4 Use a range of digital systems and peripherals for diverse purposes, and transmit different types of data

Link to resource: http://www.engquest.org.au/students-projects-p.cfm

Cross curriculum priorities and general capabilities: Literacy, Numeracy, Information and communication technology (ICT) capability and Critical and creative thinking

Links to other learning areas: English, Mathematics, Science, Humanities and Social Sciences

A classroom activity using this resource:

This resource has videos and activities for a range of different projects that link to other learning areas. The teacher can choose to select a project that the whole class will complete together or assign groups a different project. An example of incorporating this resource into the classroom may involve selecting the project ‘ Construct a catchment’. The students will work in small collaborative groups to collect the appropriate materials and equipment. Using the resource online they will follow the required procedure in the aim to construct the catchment. Once the catchment has been constructed students are able to link their learning to the science learning area and the purpose of a catchment. Students are able to experiment with their projects to explore any further information and findings. At the end of the lesson students can share their work online by uploading photos of their work and learning to share with the class.

 How to use this resource:

EngQuest has both teacher and student entry to access the resources on the website. This digital resource allows the students to conduct their own inquiry-based learning, therefore have students choose the ‘student entry’ tab. The students can locate their own way through the website learning about different science concepts that will assist them with their project. EngQuest has a number of projects for a range of primary level students. The students will collect the materials and work in small groups to construct their final project. At the end of the lesson students are able to use a digital photo device to upload photos that demonstrate the process of constructing and completing their projects. This resource is highly educational and effective as it allows students to work at their own level and pace of learning.

Heather Barnwall – 10330986

Poultry Hub

TEACHERS RESOURCE KIT

TEACHERS RESOURCE KIT


RESOURCE: POULTRY HUB

Subject: Design and Technologies

Year Level: Year3-4

Strand: Design and Technologies Knowledge and Understanding

Sub strand: Investigate food and fibre production and food technologies used in modern and traditional societies (ACTDEK012)

Elaborations:

  • exploring tools, equipment and procedures to improve plant and animal production, for example when growing vegetables in the school garden and producing plant and animal environments such as a greenhouse, animal housing, safe bird shelters
  • describing ideal conditions for successful plant and animal production including how climate and soils affect production and availability of foods, for example Aboriginal seasons and food availability

Link to the resource: http://www.poultryhub.org/education/primary-secondary-schools/

Cross curriculum priorities and general capabilities: Critical and Creative Thinking, Literacy, Intercultural Understanding, Numeracy, Sustainability and Personal and Social Capability

Links to other learning areas: English, Science and Geography 

About the resource:

Poultry Hub is an informational resource package that is designed for both teachers and students in either a primary or secondary setting. The Teachers Resource Kit contains a range of worksheets, presentations, suggested experiments, videos, books and further resources that can be accessed online.

This highly educational resource links directly to a number of year levels and specific sub strands in the Australian Curriculum. The information provided in the resource kit promotes and stimulates individual thinking that allows the each student to develop their own informed opinion regarding a number of topics explored, for example: the types of eggs they would purchase at the supermarket.

How to use this resource/ An activity using this resource:
Explore the theme ‘Journey of the egg: Farm to shop’ that allows the students to discover how eggs are produced, processed and packaged and then placed in supermarkets for customers to purchase. This activity will allow students to learn the steps of each process that contributes to the overall production process. Select from the resource kit the book “The Story of Eggs”, which takes students onto Australian egg farms where they are able to learn more about the process of farming chickens, as well as the equipment and tools used to package eggs. The Egg Resource Kit includes a number of sequential ready-to-use lesson plans, activities and resource sheets.

Photo Bubbles – Special Needs Application

Photo Bubbles is a $2.00 iTunes app which allows the teacher to create buttons for a student to push on an iPad to find information.  I have used it to teach special needs kids the names of the people in their family by having pictures of family members assigned to each button and then when the button is pushed by the student, the name of that family member is said.  This way the student learns to label family members.  I have also used it with having sight words and timestables (with no sound).  The student pushes a button and has to say either the sight word or the answer to the timestable.

DRAWP Unlimited – Special Needs App

DRAWP is a $5 app from iTunes which allows students to make drawings and send those drawings to previously selected people safe;u.  In terms of special needs students, they can use it to communicate an idea which they may not be able to verbalise to, for example, their parents.  Or they can draw their idea of a subject to give the teacher information regarding what they have or have not learned.

 

Creatorverse

Content Descriptor: Recognise  the role of people in design and technologies occupations and explore factors, including sustainability that impact on the design of products, services and environments to meet community needs (ACTDEK010)

Year: 3-6.

Link: http://www.teachingappz.co.uk/listing/creatorverse/

Links to other Learning Areas: Literacy, Numeracy.

General Capabilities: Personal and Social Capability, Ethical Understanding, Sustainability.

Creatorverse:

Creatorverse is an app which is used on Ipads. It is very simple to use, with people only needing to select what they wish to include in their design, and drag and place it with their finger. Creatorverse is used to design or create simulations from real life situations. For example people can design cars, boats or rockets to name a few. Then, the app allows the user to place objects onto and around their creation to see how they affect different things in our society.

Learning Experience:

Start with a discussion about what modes of transport students have been on in their life. Write these on the board. Have students discuss in groups how they think each of these things might work. Nominate a speaker from each group and have them share with the class what their group came up with. Open up the app in front of the students. Model to them how the app works. Start by having a ball simply drop from a height onto the ground. Begin to place different objects underneath the ball. Have students make predictions for what they think will happen to the ball when it lands on different surfaces.

Have students work in pairs and choose a a version of transport. Their task is to design it on Creatorverse and then see how they can make it better. They will need to share something to the class when the activity is over.

Michael Egan 10147819

Teacher Resource Agriculture

Subject
Design and Technologies

Year Level
5 & 6

Strand
Design and Technologies Knowledge and Understanding

Content Descriptor
Investigate how and why food and fibre are produced in managed environments (ACTDEK021) (ACARA, 2015).

Link to Resource
http://www.piefa.edu.au/units/agtechnologies.pdf
Investigating technologies in agriculture

Cross Curriculum Priorities
Sustainability, Asia and Australia’s Engagement with Asia

General Capabilities
Literacy, Numeracy, Critical and Creative Thinking, Ethical Understanding, Information Communication Technology (ICT), Personal and Social Capability, Intercultural Understanding.

Links to Other Learning Areas
Science, Humanities and Social Sciences.

How To Use This Resource
This is an online resource, that can be printed, for teachers to use to guide them in a unit of work for Years 5 and 6 in Design and Technologies. The PDF is arranged in accordance to the 5E’s Framework for Inquiry Based Learning. It begins with a set of fact sheets, and then delves into each stage of the 5E’s: Engage, explore, explain, elaborate, and evaluate. Within each stage there are suggested activities, however the teacher is able to select activities and modify them to the numbers in the class and the range of abilities within the class. Activities are also able to be modified depending on the majority of learning styles within the classroom, or simply to make the information more engaging for the particular group of students. The activities suggested are in a logical order and can be worked through as the PDF progresses, however, activities can be plucked from the pages at random to suit the teacher’s own plans.

A Classroom Activity Using This Resource
Instead of reiterating an activity from the book, I am going to make a suggestion of an activity that utilises the fact sheets at the beginning of the PDF. In a class of students with moderate to high abilities, create a whole class brainstorm on the board of any type of technology that they can think of. Guide them towards technology used in producing food and fibres (eg. food processing units, tractors, and harvesting technology). Students are then grouped into threes and are assigned a simplified fact sheet from the PDF (Farm Facts, Meat and Livestock Industry, Fishing and Aquaculture Industry, Cotton Industry, Pork Industry, and Forestry Industry). The fact sheets are very detailed and students will not relate to many of the facts listed and some are difficult to comprehend, so they should be modified by the teacher for ease of reading for the students. The teacher should ensure that there is at least one strong reader to read out loud to each of the other students within the group. Students are given time to write:
3 of the most interesting facts on their sheet
2 pieces of technology used in the industry of their fact sheet, and
1 question of something that they would like to know more about.
Students put their information into a table and then present their table to the class. As groups are presenting, the students in the audience are asked to write a question about something they would like to know about the industry being presented. In addition to seeing the students’ interests within the topic, this activity is aimed at engaging students with the topic and instilling the mindset of inquiry.

 

Reference List

ACARA. (2015). Australian curriculum: Design and technologies. Retrieved from http://www.australiancurriculum.edu.au/technologies/design-and-technologies/curriculum/f-10?layout=1

Primary Industries Education Australia. (2015). Investigating technologies in agriculture. Retrieved from http://www.piefa.edu.au/units/agtechnologies.pdf

Autodesk Homestyler

Resource: Autodesk Homestyler app and website

Subject: Design and Technology

Strand: Design and Technologies Processes and Production Skills

Cross-curricular priorities: Dependent on what context the teacher is able to set up. Sustainability would be easily integrated.

General Capabilities: ICT capability, Literacy, Numeracy, Critical and Creative Thinking.

Year: 7-8

Where to find it: App store, Google Play or visit http://www.homestyler.com/

Cost of app: Free

Information about resource: Autodesk Homestyler is an application designed to aid in the design of buildings and houses. The application allows to user to select components like interior materials and interior design as well as the floor plan characteristics (doors, walls, outdoor areas) to be expected in this field. The application and web site also allows users to upload their work to the website in a portfolio form under a username, thus creating the opportunity for schools to establish an online presence.

    

(Autodesk Homestyler, 2015)

 

Students would use this resource to design houses with features of their own choosing and would give them experience in considering a range of materials for their designs. This allows flexibility to integrate tasks with sustainability without the material requirements if projects were done physically.

Is it useful: The website and app seem to be very well presented, and there is critical acclaim from reviewing sites for this product from a home design context. I found the website easy to navigate, and I liked how there were YouTube tutorials if you had any trouble. I had trouble leaving the ‘create new design’ page (possibly glitch with google chrome rather than website), but that really is a nitpick in the grand scheme. In the end, I think this resource would be useful for visual learners, and those who seek a real-world context to validate their learning.

Thank you for reading,

Cole van-Overdijk