WebQuest

Image result for ship clipart

First Fleet Web Quest

Subject: Technology

Year level:  Foundation- year 6

Strand: Digital technologies

Sub-Strand: Processes and Production skills

Links to other learning areas: English/ history

Content Descriptors: Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007)

A classroom link: This can be used effectively in a classroom setting for students in year level from year 3- year 6. This particular activity idea however focuses on the age year 3 age group.  It is and effective way to incorporates the use of technology as well as heavily relating to the history component of the curriculum.

How to use this in the classroom: With the growing use of technology being used in today’s classrooms it is important to try and incorporate a many aspects as possible into everyday learning.  A fantastic way for students to incorporate technology into their learning is through the use of a WebQuest. There are many different ways to create such a document through the use of apps and different online programs. Though find it just as easy to use Publisher as many students are already familiar with this program. This activity requires the students to create an informative and fun way for other students to find out information on a particular topic. A WebQuest is a lesson that is formatted in a way in which most or all the information that learners work with comes from the web (internet). These particular WebQuests can be created using various programs that includes links to websites. With year three this may be used to link to the history curriculum, this can be achieved by the students creating a WebQuest on the First Fleet. Once this is complete the WebQuests can be completed by other students. This is a great activity for students to work either individually or in pairs.

Program: Publisher  with web links to the internet

School Bus; Spelling

Image result for bus clipart

School Bus; Spelling Game

Subject: literacy

Year level: Foundation  

Strand: Digital technologies

Sub-Strand: Knowledge and understanding

Content descriptor: Recognise and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

Links to other learning areas: Literacy/ Spelling

A classroom link: This can be used effectively in a classroom setting for students in the foundation years. It is effective as it incorporates the use of technology as well as a literacy component.

How to use this in the classroom: This game requires your child to help the school bus along its route. They are able to do this by spelling simple 3 letter words. The correctly spelt words will create a bridge that allows the bus to move across the gap. As the tiles are moved there is also a narrator that sounds these tiles out, there is also a picture that is added to help the children identify the word also. Working with the letter sounds and learning to spell words from scratch is a great way for the students to practice blending and segmenting sounds.

Website: this and more educational games for kids can be located at education.com