Subject: Digital Technologies
YearLevel: 5-6
Links to other Learning Areas: Literacy, Numeracy, The Arts, HASS and Science
Links to Cross Curricular Priorities/ General Capabilities: Numeracy, Critical and Creative Thinking, ICT.
Platform: Desktop/Laptop
Cost: Free
ACARALinks:
- Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition) (ACTDIP019)
- Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input(ACTDIP020)
- Acquire, store and validate different types of data, and use a range of software to interpret and visualise data to create information (ACTDIP016)
- Examine the main components of common digital systems and how they may connect together to form networks to transmit data(ACTDIK014)
What is it?
Scratch is a Coding program that can be used in the classroom, to teach the basics of coding computers, however can also progress into more difficult coding projects as well. Scratch can be used by students with varied levels of capabilities, and is a fantastic tool to use in a peer teaching situation.
How is it used?
The program is both an online program accessed through Google Chrome (or FireFox) and can also be downloaded as a program onto any Desktop/Laptop computer. Students learn to create codes to animate backgrounds, images and characters. The online version is fantastic, as it has tutorials for students (and teachers) of different levels of ability. The tutorials go through step-by-step processes in order to achieve the set out goal. The program allows users to create stories, games and animations. Scratch can be used as a platform for students to present assignments as well as create interactive quizzes and games to be shared with peers.
Skills developed
Practicing using code
Problem solving skills
Learning the language of code
Software knowledge
Accessing Scratch
The image to the right is an example of how students develop of code in order to create an animation.