Kahoot

Subject: Digital Technologies

Year level: Years 1 – 6

Strand: Digital Technologies processes and production skills

Years 1- 2: Digital Technologies Processes and Production Skills

Share and publish information in a safe online environment, with known people (ACTDIP006)

Years 3-4: Digital Technologies Processes and Production Skills

Work independently, or collaboratively when required, create and communicate ideas and information safely (ACTDIP013)

Years 5-6:Digital Technologies Processes and Production Skills

Create and communicate information, including online collaborative projects, using agreed social, ethical and technical protocols (codes of conduct) (ACTDIP022)

Link to the resource: https://getkahoot.com/

Cross-curriculum priorities and general capabilities:

  • Information and Communication Technology (ICT)
  • Literacy (LIT)
  • Critical and Creative Thinking (CCT)
  • Personal and Social Capability (PSC)
  • Intercultural understanding

Links to other learning areas:

Kahoot can be incorporated in all learning areas including; Literacy, Mathematics, Health and Physical Education, Society and Environment, Religion and Science.

A classroom activity using this resource:

Kahoot! can quickly become a go-to for teachers looking for an engaging way to run checks for understanding, act as an assessment tool or act as a concluding lesson activity. This engaging, motivating and interactive resource allows students’ to develop their computational and critical thinking by analysing and organising data. This resource allows students to either collaborate with peers or work individually.

Kahoot! is a free game-based learning platform, that makes learning fun and engaging for all subjects, languages, ages, abilities and on any device. This resource is used to create quizzes, class discussions or even surveys. Students are able to easily access the application by logging in with a specific game pin, generated by a teacher once they have created or selected a classroom quiz. Students have the opportunity to create their own quizzes which can also be shared (Kahoot, 2017).

I have seen this resource implemented within a classroom and I was extremely impressed with how engaged and motivated all students are when completing the task. Kahoot! created a social, fun and game-like learning environment for all.

How to use this resource:

 

Reference List

Kahoot! learn happy, learn loud (2017). Retrieved from https://getkahoot.com/how-it-works

Osmo Coding

 

Subject: Digital Technologies

Year level: F – 3

Strand: Digital Technologies

Processes and Production Skills

Knowledge and Understanding

Digital systems (hardware and software) are used in everyday life and have specific features (ACTDIK001)

Link to the resource: 

https://www.playosmo.com/en/coding/

Cross-curriculum priorities and general capabilities:

  • Information and Communication Technology (ICT)
  • ICT Capabilities
  • Critical and Creative Thinking (CCT)
  • Personal and Social Capability (PSC)
  • Ethical understanding

Links to other learning areas:

  • Literacy
  • Mathematics

A classroom activity using this resource:

Osmo Coding is a fun and engaging resource that requires students to use hands-on physical blocks to control Awbie, a playful character who loves delicious strawberries. ‘With each coding command, you guide Awbie on a wondrous tree-shaking, strawberry-munching adventure!’ (My Osmo, n.a.).

Osmo Coding, allows multiple students to play together on the same iPad. There’s enough room on the table for two or more kids to assemble sequences and play together therefore, this resource is a fantastic collaborative or individual activity.

How to use this resource:

This resource was designed and created by a team from TIDAL Lab at Northwestern University. The design company details that Osmo Coding is inspired by over 50 years of research into computer programming education. The idea behind OSMO coding is that children learn best through play. Therefore, through combining tangible blocks with an interactive game fires up a child’s imagination, engages and inspires dreams and builds confidence (My Osmo, n.a.).

Three easy steps:

 

Reference list

My Osmo (n.d.). Retrieved from https://my.playosmo.com/