Divide it up Puppies App

View full Word version: Divide It Up Puppies

Mathematics / 4 / Number and Algebra / Money and financial mathematics

Curriculum content descriptions

Solve problems involving purchases and the calculation of change to the nearest five cents with and without digital technologies

Elaborations

  • recognising that not all countries use dollars and cents, eg India uses rupees.
  • carrying out calculations in another currency as well as in dollars and cents, and identifying both as decimal systems

General capabilities

  • Literacy
  • Numeracy
  • Intercultural understanding
  • Critical and creative thinking
  • ICT competence

Mathematics / 5 / Number and Algebra / Number and place value

Curriculum content descriptions

Use efficient mental and written strategies and apply appropriate digital technologies to solve problems

Elaborations

  • using calculators to check the reasonableness of answers

General capabilities

  • Literacy
  • Numeracy
  • Critical and creative thinking
  • ICT competence

World Worm

Download the full Word version: Virtual Task 3

 

Australian Curriculum outcomes:

  • To investigate and play with technologies, materials and systems used to identify properties and create designed solutions for personal and local community needs
  • Living things live in different places where their needs are met (ACSSU211)
  • People use science in their daily lives, including when caring for their environment and living things (ACSHE022)

Learning Area: Biological Science/Critiquing exploring and investigating ideas
Learning Experience Focus: Science/ Design and Technologies Processes and Production Skills

Using the app

Step 1: Locate classroom Ipads

Step 2: Enter App store and type in Worm World into the search engine

Step 3: Install the ‘Worm World’ App

You are now ready to conduct your lesson!!

Sit your students down with their Ipads and together navigate through the worm world welcome page and through the initial instructions with the students. Remember to show the students that you can pause and recommence the game at any time.

This lesson can be effectively implemented into the Year 1 Science and Design and Technology Curriculum as it teaches student cause and effect, as well as how to sustain growth and care for living animals. It allows students to discover the necessary means to support a plant structure by creating fertile soil and maintaining soil levels and worm production in a virtual sense. This can lead to a whole class project to create a real worm farm and harvest the fertiliser for a vegetable garden or other food produce such as herbs or fruit gardens.

Elaborations:

  • Students relate science to human activities in the home and school, such as caring for garden plants and animals.
  • Identify products that can be designed and produced from plants and animals for example fertiliser from worm farms.
  • Demonstrate how science is used in activities such as caring for plants and animals.
  • Students identify that soil is a type of habitat that supports living things.

References:

Australian Curriculum Assessment and Reporting Authority. (2013, February). Draft Australian Curriculum: Technologies. Retrieved from Australian Curriculum: http://consultation.australiancurriculum.edu.au/Static/docs/Technologies/Draft%20Australian%20Curriculum%20Technologies%20-%20February%202013.pdf

Australian Curriculum Assessment and Reporting Authority. (2014). Australian Curriculum Science Year 1. Retrieved from Australian Curriculum: http://www.australiancurriculum.edu.au/Science/Curriculum/F-10#level1

Brisbane City Council. (2012). Worm World. Retrieved January 10, 2014, from Scootle.com: https://www.scootle.edu.au/ec/viewMetadata.action?id=M016807&q=worm+world&topic=&start=0&sort=relevance&contentsource=&contentprovider=&resourcetype=&v=text&showLomCommercialResources=false&field=title&field=text.all&field=topic&contenttype=all&contenttyp