Design an App!

App Icon Examples

 

Subject: Digital Technologies

Year level: 5/6

Strand: Digital Technologies processes and production skills

Sub strand: Using Digital Systems
6.5 Design a user interface for a digital system, generating and considering alternative designs.

  • 6.6 Design, modify and follow simple algorithms represented diagrammatically and in English involving sequences of steps, branching, and iteration (repetition).
  • 6.9 Manage the creation and communication of ideas and information including online collaborative projects, applying agreed ethical, social and technical protocols.

Link to the resource: http://5bappproject.weebly.com/

Cross curriculum priorities and general capabilities: Literacy, Critical and Creative Thinking, ICT Competence

Links to other learning areas: English

  • Plan, rehearse and deliver presentations for defined audiences and purposes incorporating accurate and sequenced content and multimodal elements(ACELY1700)
  • Plan, draft and publish imaginative, informative and persuasive print and multimodal texts, choosing text structures, language features, images and sound appropriate to purpose and audience (ACELY1704)
  • Plan, rehearse and deliver presentations for defined audiences and purposes incorporating accurate and sequenced content and multimodal elements (ACELY1700)
  • Plan, draft and publish imaginative, informative and persuasive print and multimodal texts, choosing text structures, language features, images and sound appropriate to purpose and audience (ACELY1704)

A classroom activity using this resource:
This resource can be implemented into the classroom in the form of a project, where students work towards creating an app over a series of lessons. Students will first plan their app, focusing on these features: title, app icon, description, cost; and designer’s name. Students will then go on to further plan their app and what it will be about. Once all aspects have been considered and students are clear on what their app is about; then they may present their ideas in the form of a PowerPoint or Keynote.

  • Visit the website – http://5bappproject.weebly.com/
  • Have a look through the activities that have been designed for students and implement them into the classroom.

Snappy!

Snappy

Subject: Design and Technologies

Year level: 3-4

Strand: Design and Technologies processes and production skills

Sub strand: Using Digital Systems: creating designed solutions by generating

  • 4.6 Generate, develop, and communicate design ideas and decisions using technical terms and graphical representation techniques

Link to the resource: http://www.scootle.edu.au/ec/viewing/L11652/index.html

Cross curriculum priorities and general capabilities: Literacy, Critical and Creative Thinking, ICT Competence

Links to other learning areas: English, History, Science, Society and Environment, Health and Physical Education, Arts

  • Plan, draft and publish imaginative, informative and persuasive texts demonstrating increasing control over text structures and language features and selecting print and multimodal elements appropriate to the audience and purpose (ACELY1682)
  • Understand how different types of texts vary in use of language choices, depending on their purpose and context (for example, tense and types of sentences) (ACELA1478)
  • Use a range of communication forms (oral, graphic, written) and digital technologies (ACHHS071)

A classroom activity using this resource:
‘Snappy’ is used to create an interactive presentation where you can add your own digital images, audio files and text. In a classroom activity, students may have researched a science concept and must now present their findings in the form of an interactive presentation. Students can choose a layout and style for each page. Once students have completed their presentation, they can then share it with the class to engage and inform.

Educational value:

  • Allows students to explore and manipulate images, layouts, styles, text and audio files to create their own interactive presentation.
  • Provides opportunities for students to improve writing and comprehension skills.
  • Includes demonstration videos for students and teachers to follow.
  • Provides an option to print the presentation to further assess students work.

How to use this resource:

  • Download the Adobe AIR as Snappy is an Adobe AIR application.
  • Create a new folder in your computer – inside it, put all the audio and image files you want to use.
  • Images must be JPEG files and audio files must be MP3.
  • Select Snappy to download and run the application.
  • Choose a layout and style for each page.
  • Add a caption to each image.
  • The presentation will save while you are working.
  • Once completed, you can view the presentation in an internet browser and share with others.