Get OPTIMISTIC with BIT the OZOBOT!

Subject:

Digital Technologies

Year Level:

Can be used at all ages but activity recommended for Years 3-4.

Strand:

Processes and Production Skills

Sub-Strand:

Digital Implementation

Content Descriptors:

Use visually represented sequenced steps (algorithms), including steps with decisions made by the user (branching) (ACTDIP011)

Links to other learning areas:

Design and Technology – working collaboratively to communicate ideas using drawings and technical vocabulary.

General Capabilities:

Literacy – developed through the use of language to confidently communicate ideas with peers.

Numeracy – developed through the use of mental strategies for multiplication facts.

Information and Communication Technology – developed through its use to access, create and communicate ideas in a solution based and collaborative manner.

Critical and Creative Thinking – developed through the generation and evaluation of ideas during the game creating process. .

About the Resource:

Ozobot Bit is an extremely engaging and versatile way to teach computational thinking in your classroom today! Its versatility can be attributed to its highly programmable, yet simple concept. The robot can be controlled with OzoCodes that comprise of lines and colours. The detection of these sequence of colours result in pre-programmed reactions. Once students have mastered that, they can progress to the visual block-based editor – OzoBlockly. Its multiple features and modes can turn even the most doubtful coders into a coding master. The robots progressive concepts ensure systematic learning that works its way from basic to advanced learners.

Cost: $54 – remember collaborative learning means that only a couple would be required for each classroom. Lessons, workshops and activities can be accessed and downloaded for free via the following link: http://ozobot.com/stem-education/stem-lessons

Classroom Activity:

Objective – students will work in groups to create a Noughts & Crosses Multiplication Math Game using the Ozobot Bit. The game will consist of multiplication problems in each square which they will be required to answer and then have Ozobot Bit move to the square they have answered using the colour coding they have previously worked together to encrypt.

Tips & Tricks – Provide the students with your own version of the game to play first. – Make sure students are aware of technical vocabulary prior to commencing the activity – this really helps them! – Have the students work together to create their own version of the game using their own original multiplication problems (or any recall facts you are working on) – using Ozobot Bit of course! – The best part is, you can adapt the game to whatever maths concept you are teaching and progress to the visual based block editor once students are ready!

Link to Resource:

http://ozobot.com/products/ozobot-bit

References:

https://www.youtube.com/watch?v=UlZHh_1EqfU&feature=youtu.be

http://ozobot.com/products/ozobot-bit

 

 

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